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Blog 3 - “Today I Die”

When first playing Today I Die, I looked at it as another simple game, easy to beat.  Not going to lie, I did have to use the help page.  It is more then just a simple game, it is a challenging interactive piece that makes you think.  There are goals in this game, which is to get to the next level.  To get to these next levels there are different tasks that have to be performed.  It got easier, once reading the first help and then I realized what I had to do each time.  I like that you can interact with all the objects in the level.  Makes it made it interesting to see what I could and couldn’t do in each level.

1.  This game uses linguistics in a way that the player interacts with them.  Where as others use words for subtitles that let the player know what is said.  With this game you actually can click on the them, move them around to wherever he/she would desire.

2.  Other reviewers thought it was a confusing game and not relaying a contextualizing action with feedback.  Others thought it was a bad game because failure conditions should create a learning experience.  Corvus’s solution was that all these designers seem to be operation under the assumption videogames are strictly a goal oriented and contained possibility of failure.  This game only allows for a player to stop playing, everything else is exploration.  This is basically the best things about games.  They are most similar to actual life.  This game you basically die, and start over, don’t learn anything, just begin again.  It makes it more realistic and closer to real life, which is what I like in games.  While all games are fun to play, these types of games are the most intriguing of the bunch.  Before this class and deep thinking into games, I was like these designers and would have agreed with them that this was a boring and bad game.  Now that my eyes are open to this whole world I can see and observe everything.

3.  These reason’s don’t do anything to the status of whether it is a game or not.  This is interactive media, which deep down is the heart of any game.  A player can interact with it to reach some kind of a goal or object.  This one being, the next level, or poem.

4.  The two main mechanics would be that in “Today I Die,” the player interacts with the actual words in the story, as well as the characters.

5.  Our game as of right now would change the game and possibly making it interesting.  The player could interact with other objects in the game.  If a character wanted to move an enemy around so that it would attack a player to make he/she lose points it would help them so they could try to get more points before other players do.  Problems with this though would be how to balance it so that each player would not misuse this object of the game.  It would be rather interesting though to see how it turns out.

-Lucas